


The advantage to the Fried Zombie is that is creates a lot of ranged offensive power at a cost that isn’t extravagant. On the higher levels this may be a requirement, as you’ll need someplace to put your speciality plants like Magnet-Shrooms. Threepeaters can also be used if you can afford it. Peashooters are perfectly adequate for this strategy, but using Repeaters when possible is more space efficient because you’ll only need one line of Repeaters to have the same firepower as two lines of Peashooters. Behind the Torchwoods should be two lines of at least Peashooters, then your Sunflowers. This gives you less space to build behind them, but they can’t be built to close to the zombies to ensure they are never eaten. It is usually a good idea to place the Torchwoods in a line directly in the middle of the map. Once it gets close to the first Zombie wave, its time to start planting the Torchwoods. The Torchwood itself is expensive, which means that the early game in this strategy consists of a delaying action using Peashooters and Potato Mines to kill zombies while devoting most resources to planting Sunflowers. The Torchwood doubles the damage of peas that shoot through it by turning them into fireballs. The plant which makes this defense possible is the Torchwood, which is available a little more than mid-way through the game. Using this defense requires Torchwoods, Potato Mines and Peashooters. As the old saying goes, the best defense is often a good offense, and that is where the Fried Zombie excels. The Fried Zombie is an offensively-oriented way of defending your home. Just watch out for enemies like the Balloon Zombie or the Ladder Zombie. In the later game this defense can be upgraded by using Tall-nuts instead of Wall-nuts. Its big advantage is that Chompers will eat just about anything, making it very tough for zombies to make progress. This defense can be used on any map in the game. Once everything is complete, the board should consist of a line of Wall-nuts with a line of Chompers behind it, followed by a line of Peashooters and then, of course, your Sunflowers. The Wall-nut will keep zombies at bay, allowing the Chomper time to digest before its next feeding. The Chomper can eat any zombie one tile before it, but it has to take some time chewing the zombie before it can eat another. Place each Chomper directly behind a Wall-nut. This means it is time to start placing down Chompers. Once the Wall-nuts and Peashooters are built, you’ll probably have hit the first zombie wave of the level. Before the first wave of zombies approach the main form of offense against the zombies will bit the basic Peashooter, which is more than adequate for fending off zombies pre-occupied by the Wall-nuts. This is easy to do thanks to the low cost of that plant. As resources come in, focus on building a line of Wall-nuts across the map about three spaces away from the right side of the board. You will need Peashooters, Chompers, and Wall-nuts for this defense. It also is relatively inexpensive and very effective against most types of zombies. Plants Versus Zombies is all about keeping zombies from getting to your home, and the Chomper Wall defense is an excellent strategy for keeping them at bay. Seeing as this is a basic defense guide, the plants used in this guide are ones you’ll receive early in the game. In this guide, I’ll be teaching you three basic defense set-ups which will help keep zombies away. There are numerous ways of going about this, and some are better for certain situations.
#Plants vs zombies 3 zombie quest balloon how to#
As such, learning how to stop zombies from getting to your sweet, sweet brains is the entire point. Or, at least, a defense game - a house, after all, is not exactly a tower. Plants Versus Zombies is a tower defense game.
